Power Move

Halo

Advanced · 7/10

The halo is an advanced rotational move that connects ideas from windmills, head control, and upper-body rotation. It requires strong timing, shoulder comfort, neck awareness, and control through each rotation.

Note

Powermoves can take a long time to learn and even longer to master. Build the foundations first, train safely, and do not rush high-risk moves. Progress usually comes from consistent practice, conditioning, clean technique, and patience.

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Tutorial

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Video 1

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Difficulty breakdown

Difficulty is not only about strength. Balance, coordination, technique, endurance, and style all change how hard a move is.

Strength
6/10
Flexibility
5/10
Balance
6/10
Coordination
8/10

High

Technique
8/10

High

Endurance
6/10
Style
8/10

High

Risk

Injury risk for this move.

This section is separate from difficulty. It only explains the physical risk of practising this move.

This move is rated

High

7

out of 10 risk

LowModerateHighExtreme

Low

1–3

Lower pressure movements. Still warm up and stop if anything feels painful.

Moderate

4–6

More balance, impact, wrist pressure, or awkward landings if rushed.

High

7–8

Harder moves with more chance of falls, joint strain, neck pressure, or crashes.

Extreme

9–10

Very advanced moves with higher chance of serious falls, head or neck impact, or injury.

Training note: This move has a higher injury risk, so practise progressions first, use control, and avoid rushing attempts when tired.

This is a general training guide, not medical advice. Warm up properly and stop if you feel sharp pain or unsafe pressure.

Practice notes

Before you train it.

Start here

Prerequisites

  • 1Windmill basics
  • 2Shoulder comfort
  • 3Core control
  • 4Neck awareness

Clean it up

Common mistakes

  • 1Putting too much pressure on the head or neck
  • 2Losing the circular path
  • 3Closing the legs too early
  • 4Trying it without enough shoulder control

Focus

What to notice

Look at the circular path and how smoothly the body travels around the shoulders and head area. A clean halo should look controlled rather than dangerous or forced.

Next

Variations

Once the base version feels controlled, these are the directions the move can change.

Basic haloContinuous halosHalo to windmillHalo to freezeHalo with leg shape